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GTA 5 giveaway pushed Epic's concurrent user count to within shouting distance of Steam | PC Gamer - johnwouser

GTA 5 giveaway pushed Epic's concurrent drug user counting to within yelling distance of Steam

(Pictur recognition: Larger-than-life Games)

Epos's Grand larceny Auto 5 giveaway in May was indeed common that it stone-broke the Epic Games Store: Exact was so high that it caused problems ranging from odd hinkiness to complete inaccessibility for an entire twenty-four hour period. It also kicked off a serial of 4 major game giveaways that pushed the Epic Games Store's peak concurrent user count to within shouting distance of Steam.

The giveaways of GTA5, followed by Civilisation 6, Borderlands: The Handsome Collection, and (aft an unexpected delay) Ark of the Covenant: Survival Evolved collectively successful up a "user acquisition campaign" known as The Bank vault, reflecting the fact that unlike most Epic freebies, they were hidden behind an image of a large vault door—locked in, you might order—until the giveaways were live out. The campaign was a star success, Epic said today, pushing the Epic Games Store to an average peak synchronous substance abuser count of 13 million, and its monthly dynamic user amount to more than 61 jillio.

"Since launching the Verse form Games Storehouse, we've always precious to create a Brobdingnagian event around our very successful Unrestrained Games weekly broadcast to give something awesome to players worldwide, and we decided to go big," said Large Games Store GM Steve Allison. "We invested in acquiring the rights to give iv of the biggest games in the universe away unloosen.

"In 2020, we've been flourishing at a historic rate. Epical Games Salt away partners have a huge interview of players to sell their games to and take in 88 percent of the revenue, instead of only 70 percent as on other platforms."

13 million peak concurrent users is a far cry from Steamer's enter of 24.5 one thousand thousand (it also achieved nearly 95 zillion time unit participating users in 2019), but information technology's enough to put the Epic Games Store in Steam's off-peak manger. That may not sound like some to write family near, but it demonstrates to developers and publishers that the EGS is a viable storefront surefooted of attracting a epochal consultation, and thus gives them a reason (beyond Epic's exclusivity deals) to entrust to using it.

It's as wel a major accomplishment for a shopfront that's been just about for to a lesser extent than cardinal years: As Heroic poem CEO Tim Sweeney said in an interview earlier this month, storefronts like Modest and GOG went charged with to a greater extent features than EGS and then dog-tired years trying to achieve a fraction of one percent of Steam's market share, while the Epic Games Store has already claimed a market share of about 15 percent.

Source: https://www.pcgamer.com/gta-5-giveaway-pushed-epics-concurrent-user-count-to-within-shouting-distance-of-steam/

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